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Ghosts of Albion deals with all sorts of magical weirdness, and while it is hard for us today to really understand this, to the Victorians the world was a wild and scary unknown. It was natural to me to bring them together. Ravenloft might be my favorite classic module ever.
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It was going to be the first adventure in a new campaign, but I never got it going. Part Doctor Who, part Angel, part Ghosts of Albion, part D&D and a dash of Primeval and Torchwood. So I converted the original Ghost Tower module and replace the Soul Gem with the Time Beacon. At the top was the control center and the time beacon. Each level of the tower is a different time stream, so I had dinos, Victorian, post-apocalyptic and all sorts of terrible things. The characters have to go through the tower and shut down the beacon. On top was a beacon to warn passer-bys "warning, primitive culture ahead!" Well one day the time beacon goes nuts and start pulling in people from out of their times (an excuse to convert a bunch of Unisystem characters from Ghosts and Angel). I thought it would be cool if it were a real lighthouse, but not for ships at sea, but ships in the time stream. Outside my town there is a water tower that is painted like a light house. The Ghost Tower of Inverness, IL was an adventure that I had converted for my playtest of Doctor Who. Till the day the Time Beacon went crazy." The closest large body of water is Lake Michigan, over 20 miles away. "No one has ever asked why there is a lighthouse between Palatine and Inverness, Illinois.